General Nerdness | Página 1 de 5

Fixing Fallout RPG Machine Frequency adventure

Sep 01, 2022


Machine Frequency is the adventure included with the Fallout RPG Quickstart Rules. It’s a conversion of an homonymous adventure for the Fallout Wasteland Warfare miniatures war game, and honestly it could be better, so today we are Fixing Fallout Machine Frequency.

Fallout. Machine Frequency

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Cómo he mantenido nuestro juego de D&D por dos años

May 04, 2022


Tengo sentimientos encontrados sobre Dungeons & Dragons, durante años no me gustó, luego hace dos años, casi al día, leí los PHB y DMG de 5e y… tuve opiniones al respecto. Sentí que el juego, tal como lo había visto jugado, en realidad no era una buena representación de 5e, que nadie estaba leyendo los libros. Era el comienzo de la pandemia, y mi pareja, que es fanática, quería jugar a D&D con sus amigos de internet, así que me aguanté y comencé a masterear 5e. En junio esa campaña cumplirá 24 meses y aun continua.

Dos pantallas de computadora. Una pantalla de DM par 5e varios dados y un micrófono

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How I have run D&D for two years

May 04, 2022


I have mixed feelings about Dungeons & Dragons, for years I didn’t liked it, then two years ago, almost to the day, I read 5e’s PHB and DMG and I… had opinions about it. I felt the game, as I had seen it played, was not actually a good representation of 5e, that nobody was actually reading the books. It was the start of the pandemic, and my partner, who is a fan, wanted to play D&D with her online friends, so I bit the bullet and I began running 5e. In June that campaign will be 24 months and going.

Two computer screens. A 5e DM screen several dice and a microphone

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Busca un problema esta disponible en Itch.io

Mar 05, 2021


Hace unas semanas me desperté pensando en Matando Cabos y me di cuenta de que sería divertidísimo jugarlo en Fiasco. Así que ese mismo fin de semana escribí un Playset para Fiasco Classic: Busca Un Problema. Un playset inspirado por las comedias negras de los 2000s como Matando Cabos, Nicotina y Rudo y Cursi.

Busca un Problema ya esta disponible

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Busca un problema is now available on Itch.io

Mar 05, 2021


A few weeks ago I woke up thinking about Matando Cabos, a very good comedy film, and I realized it’d be very fun to play something similar using Fiasco. So that very weekend I sat down and wrote a playset Fiasco Classic: Busca un Problema. A playset inspired by 2000s Mexican comedies, specially dark ones, like Matando Cabos, Nicotina and Rudo y Cursi.

Busca un Problema is now available

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How to make a Zelda style dungeon for TTRPGs

Feb 13, 2021


Dungeons! … can become a boring railroad, but they don’t have to. Personally whenever I think of dungeons I don’t actually think of TTRPGs, I think of The Legend of Zelda. Stone Tower, Water Temple, Fortress of Winds, Tower of the Gods… the list goes on. Is there a secret to a Zelda dungeon? Can we reverse engineer a Zelda style dungeon into our TTRPGs?

A catacomb picture

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The Dwendalian War Inciting Incident

Dec 29, 2020


I’m running a Wildemount campaign and this is the encounter I ran in our last session. It was 100% improvised at the time, but I liked it and I decided to write it down as a proper encounter, so here it is! Normal[?] content will resume next time :3

An Opera House

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The Golden Rule of TTRPGs

Dec 22, 2020


The Golden Rule of TTRPGs is a variation of: these rules are just recommendations you are the final arbiter of what your game actually needs and you should feel free to ignore or modify these rules as required. It is very good advice, so why do I have conflicting feelings towards it? Today I argue with myself and get nowhere except a bit enlightened.

A wall to wall filled bookcase

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T. Monk's Advice on RPGs

Nov 24, 2020


A beatdown piano with the legend Marshal & Mendel. Established 1853. Albany, New York

In 1960 Steve Lacy wrote down advice given to him by the ever great Thelonious Monk. This list, entitled “T. Monk’s Advice (1960)” has come down amongst jazz players ever since. Jazz is an improvised form of music, but improvised does not mean “random”, improvisation comes from an agreed framework… very much like we improvise the RPGs we play. We agree on a framework, game rules, and we begin playing from there.

Today we apply T. Monk’s Advice to RPGs.

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